But it's their grasp on the Mario universe that made Seven Stars so spellbinding. Super Mario RPG: Legend of the Seven Stars was a collaboration with Square Soft, a company that had produced some excellent RPG's for the SNES in its time, including Final Fantasy II and III, Secret of Mana and Chrono Trigger, among others. They released a number of great Mario adventures that went off the beaten path, including a kart racing game (Mario Kart) that would evolve into a franchise of its own, a Mario Paint game that provides hours of creative entertainment, and, best of all, a collaboration that would introduce Mario, as well as his friends and enemies, into a role-playing format. Granted, I did love that game something silly, but I was really wondering, at the time of the system's launch, if more would be done, or if we would just get sequel after sequel.Īnd it looks like Nintendo proved me wrong. Why does a Mario game always have to be a platformer? That's a question I threw out back in the SNES days, back when Super Mario World first came out.
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